Video: Daniel Debow interview at For the Win

Daniel Debow (Rypple) interviewed at the For the Win Symposium at Wharton, August 2011.

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Video: Liz Lawley interview at For the Win

Elizabeth Lawley (RIT) interviewed at the For the Win Symposium at Wharton, August 2011.

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Video: Jesse Schell interview at For the Win

Jesse Schell (Carnegie Mellon University / Schell Games) interviewed at the For the Win Symposium at Wharton, August 2011.

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Video: What We Know About Games from For the Win

What We Know About Games session at the For the Win Symposium at Wharton, August 2011. Featuring moderator Kurt Squire (Univ. of Wisconsin), Andy Phelps (RIT), Moses Wolfenstein (Academic ADL Co-Lab), and Nick Yee (PARC).

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Video: Motivation session at For the Win

What We Know About Motivation, Persuasion, and Business session at the For the Win Symposium at Wharton, August 2011. Featuring moderator Jonas Karlsson (Xerox Research), Nicole Lazzaro (XEODesign), Scott Rigby (Immersyve), and Michael Wu (Lithium).

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Video: Rajat Paharia interview at For the Win

Rajat Paharia (Bunchball) interviewed at the For the Win Symposium at Wharton, August 2011.

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Video: SAP’s Mario Herger interviewed at For the Win

Mario Herger discusses gamification in the enterprise at the Wharton School’s For the Win symposium.

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Video: Gamification Tools session from For the Win

Gamification Tools session at the For the Win symposium at Wharton, featuring Rajat Paharia (Bunchball), Daniel Debow (Rypple), Omara Divina (Badgeville), and Keith Smith (BigDoor).

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Video: Sebastian Deterding Interview from For the Win

Journalist Julian Dibbell interviews leading gamification researcher Sebastian Deterding on games and work, motivation, and design at the For the Win Symposium at the Wharton School.

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Video: Opening Debate at For the Win

The opening session at the For the Win gamification symposium at the Wharton School featured Ian Bogost (Georgia Tech), Jesse Schell (Schell Games/CMU), and Gabe Zichermann (Gamification Co.), moderated by Dan Hunter (New York Law School). The discussion was intense at times, touching on important questions about the potential benefits and dangers of gamification.

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