Gamification Without Limits
Gamification is a relatively new concept and is one that seems to be constantly evolving. But this doesn’t mean that there aren’t people out there who are ready to imagine how far using game-like elements in a non-game setting can go and for what purposes.
Two students, Eran May-raz and Daniel Lazo, have an eye towards the future of gamification and created a short film that shows it. The film’s main actor moves from one daily task to the next, collecting points as he goes, seemingly as a result of his demon-like eyes. Towards the beginning of the film, the task of cutting up cucumbers becomes a real life version of the “Veggie Ninja” application, minus the samurai and the resulting mess. One of my favorite tasks he is capable of is entering a virtual closet and trying on various outfits, without ever leaving the couch. And finally viewers accompany him on his awkward and somewhat creepy date where he is given tips as the date progresses and ultimately reprograms his date when things aren’t going well.
Although trying on various outfits in a matter of moments without lifting a finger does sound tempting, I am not sure I want gamification to invade every aspect of my life to the extent that it is literally in my head. Thankfully there is currently no cause for concern because there is no telling if what is depicted in the film will ever be a reality. But Lazo and May-raz’s film shows us a glimpse of gamification without limitations or boundaries, quite possibly the future of gamification.